“Dragon Age: Inquisition” came out on November 18, 2014. It was awarded best Role Playing Game of the Year and Best Game of the Year for 2014. “Dragon Age” has around 250 hours of gameplay, which makes so you never get bored.
Although I thought the story line was lacking in creativity with an overall vague plot, the fact that there is so many things to do makes up for it. “Dragon Age” marks the first expansive RPG for Xbox One, and hopefully many more to come.
It set the bar high for next gen RPG gaming and the next one we see should hopefully set it higher.
Some of the parts of the map in “Dragon Age” felt very small or restricted. Once you travel through these parts though they seem to expand into a much greater sandbox. The campaign is extremely interactive with the way the map works. There’s a war room in which you make plans with your cabinet about where to attack and when.
There are so many things to do and missions to complete that the campaign is almost overwhelming but that is also an aspect that I enjoy.
This provides practically endless gameplay and expanding story lines with possible DLC’s.
“Dragon Age” possess the perfect balance between explored and unexplored lands. There are so many things to do in the world it can be at times hard to stay on task. This is also a great thing because this means when or if you can complete the main story there are always still things to do after.
Multiplayer in “Dragon Age” is definitely different than most multiplayer games. It works on a “chest” system in order for players to receive armor and weapons.
Overall, I like the idea but would be more satisfied with spending the coins I receive on a specific item of my choice. Also finding games and getting others to join your game session can be difficult, but the gameplay is very enjoyable.